top of page

Projects

Ok'rham.png
image.png

Group

Project

Seven

Weeks

image.png
Screenshot 2026-02-13 112717.png

A First-Person stealth game, steal valuable loot while evading patrolling guards. The core experience focuses on making players feel clever.

​

Player experience: power fantasy, outsmarting your opponent, optimisation.

05/01/26 -> Now 

image.png

About me

Hello There! ☺

My name is John Geir Andersson. I’m a game designer from the ever building, rain drenched city of Gothenburg. Born in 1996 to a family of seven, and genuinely happy to be here. 

IMG_3568.HEIC
Screenshot 2026-02-13 162929.png

Group

Effort

30 years

I’m a systems-focused game designer who creates mechanics that guide, teach, and surprise players. I design intuitive and expressive gameplay loops that tell stories through play, where every system communicates purpose and emotion. For me, great design is proactive; it anticipates challenges, iterates early and often, and uses clarity and feedback to turn mechanics into meaningful player experiences.

​

My first encounter with games was my mom playing Zelda on the weekends while my dad read the guide to help her get unstuck.

​

Outside of development, I love going on hikes with my partner and painting Warhammer miniatures while listening to a good podcast or audiobooks. And my favourite season is unquestionably autumn.

bottom of page